Djinn (ジン, Jin), also referred to as Magic/Demon God (魔神, Majin), are Lawful Neutral magic lifeforms created from the Rukh that retained the memories and personalities of certain people from the different races of Alma Torran. Each Djinn possesses a corresponding seal emblem that depicts their Dungeon and former other species tribe.[1] Acknowledged Dungeon Capturers can utilize their Metal Vessel to Djinn Equip and use their respective Djinn's Magic Affinity and Extreme Magic.
Djinn Characteristics[]
Persona Reincarnation - Blue Skin[]
Rukh Immortality and Dependency[]
Magic Affinity, Metal Vessel and Djinn Equip[]
Household Members[]
Tribe Title Association[]
Endless Photographic Memories[]
Djinn History[]
Alma Torran World[]
Alma Torran Arc[]
Sacred Palace World[]
Final Arc[]
Solomon's Djinn[]
They were all originally King Solomon's Household composed of his human followers and chieftain of other species tribes (
Solomon's 72 Household members later became Djinn of their respective tribes to better fight against the Medium before the fall of Alma Torran. After the deaths of Solomon and Queen Sheba along the sealing of Al-Thamen, the ecosystem was eradicated by the civil war's aftermath and left the survivors to fend on the dying land. With the fetus Aladdin as spiritual morale, Magi Ugo guided the 72 Djinn to use their magic affinity through their Metal Vessel to assist with resource management throughout their 72 tribal underground cities for five years as they await the end of Alma Torran. Upon the day when their tribesmen and humans permanently left Alma Torran for the new, present world maintained by Ugo's Sacred Palace, the 72 Djinn (Tribes' Chieftains) in Alma Torran stayed in their tribes' former underground refuge city, later would be known as the Dungeons. Their underground cities and Dungeons were named after the Djinn's name.
By the agreed Magi System, the Djinn could only leave their Alma Torran Dungeon once contracting a new Metal Vessel, a metal equipment held by the Dungeon Capturer, and become the assistance to help guide new leaders amongst the denizens of the present Sacred Palace world. When their holder dies, the Djinn return to their Dungeon with their memory intact to await a new ally, a new King Vessel. Their Dungeons' entrances are summoned to the present world by current Magi.
They rule over Dungeons and are able to change the level of their Dungeon's difficulty. They sleep deep inside their Dungeon, until a Dungeon Capturer proves themselves worthy by finding their treasure room. According to the 7th Djinn Amon, a Djinn should not materialize on the present world's land, but they will make an exception if summoned by a Magi. The Djinn, in the end, is a pure power that a King uses, and King Solomon created them for that reason (later proven false).[2] Yamraiha has stated that there is a bad affinity between Djinn and Magicians, that in a certain sense Djinn are Magic users too and if a Magician uses a Djinn, their Magics could interfere with each other. For that reason, a Magician cannot be a King Vessel or a Household Member.[3]
List of Solomon's Djinn[]
Name | Number | Affinity | Extreme Magic | Alma Torran Tribe | Master |
---|---|---|---|---|---|
Ugo | 0th Djinn | Heat | None | Human (Magi) | |
Baal | 1st Djinn | Lightning | Bararaq Inqerad-Saiqa | Tribe of Wrath & Heroes | Sinbad |
Agares | 2nd Djinn | Strength (Gravity) | - | Manticore tribe of Fortitude & Creation | Kouen Ren |
Vassago | 3rd Djinn | Sound | - | - | Armakan Amun-Ra |
- | - | - | - | - | - |
Valefor | 6th Djinn | Water (Ice) | - | Tribe of Falsehood & Confidence | Sinbad |
Amon | 7th Djinn | Heat | Amol Al-Bador Saiqa | Hermit tribe of Politeness & Austerity | Alibaba Saluja |
Barbatos | 8th Djinn | Strength | Bard Longineus | Tribe of Hunting & Nobility | Muu Alexius |
Paimon | 9th Djinn | Wind | Pa'ir Al-Hazard | Tribe of Maniacal Love & Chaos | Hakuei Ren |
- | - | - | - | - | - |
Gusion | 11th Djinn | Strength (Gravity) | Unnamed | - | Barbarossa (former) |
- | - | - | - | - | - |
Leraje | 14th Djinn | Strength | Lelazzo Madraga | - | Kouha Ren |
- | - | - | - | - | - |
Zepar | 16th Djinn | Sound | - | Tribe of Spirit & Puppetry | Serendine (former), Sinbad |
- | 19th Djinn | - | - | - | - |
Purson | 20th Djinn | Water | - | - | Ignatius Alexius |
- | - | - | - | - | - |
Cerberus | 24th Djinn | Heat, Water and Lightning | Cerbero Kalb Volquesa | - | Mira Dianus Artemina |
Glasya-Labolas | 25th Djinn | Lightning (Magnetism) | - | Ogre tribe of Slaughter & Arrogance | Barbarossa (former) |
- | - | - | - | - | - |
Astaroth | 29th Djinn | Heat | Astor Inqerad | Gorgon tribe of Terror & Composure | Kouen Ren |
Forneus | 30th Djinn | - | - | - | Rametoto |
- | - | - | - | - | - |
Furfur | 34th Djinn | Light (Darkness) | - | Tribe of Ecstasy & Rending Darkness | Sinbad |
- | - | - | - | - | - |
Phenex | 37th Djinn | Life and Healing | - | Garuda tribe of Kindness & Mediation | Kouen Ren |
- | - | - | - | - | - |
Focalor | 41st Djinn | Wind | - | Tribe of Control & Obedience | Sinbad |
Vepar | 42nd Djinn | Lightning (Magnetism) | - | - | Sinbad |
- | - | - | - | - | - |
Shax | 44th Djinn | - | - | - | Nerva Julius Caluades |
Vinea | 45th Djinn | Water | Vainel Ganezza | Tribe of Sorrow & Isolation | Kougyoku Ren |
- | - | - | - | - | - |
Crocell | 49th Djinn | Light | - | - | Sinbad |
- | - | - | - | - | - |
Alloces | 52nd Djinn | - | - | - | Darius Leoxses |
Caim | 53rd Djinn | Water | Unnamed | Tribe of Listening Closely & Absolute Sharpness | Takeruhiko Yamato |
- | - | - | - | - | - |
Zagan | 61st Djinn | Life | - | Tribe of Loyalty & Purity | Hakuryuu Ren |
- | - | - | - | - | - |
Belial | 68th Djinn | Life (Curse) | Belior Zauto | Tribe of Truth & Conviction | Hakuryuu Ren |
- | - | - | - | - | - |
Dantalion | 71st Djinn | Light (Space and Time) | - | - | Koumei Ren |
- | - | - | - | - | - |
Dark Djinn[]
Al-Thamen have discovered a way to use the Dark Rukh to create their own Djinn transformation technique. By stabbing oneself with a Dark Metal Vessel, they can summon the Dark Rukh and transform; this, however, can only be done by sacrificing one's life. Dark Djinn are able to heal forever as long as there is a supply of Dark Rukh. Another method is by using a "furnace" that runs on Black Rukh and is powered by untold amounts of Magoi, this allows the sacrifice to create endless amounts of Dark Djinn that when it is destroyed the Black Rukh, is returned to the furnace to create an even stronger djinn.
List of Black Djinn[]
Name | Affinity |
---|---|
Cassim | Strength |
Dunya Musta'sim | Lightning |
Apollonius | Light |
Zurmudd | Strength |
Byoln | Unknown |
Trivia[]
- Shinobu Ohtaka drew some of the Djinn in human form on her blog. Those currently identified are Barbatos, Focalor, Amon, Paimon, Zepar, and Zagan.
- The Djinn are based on the Jinn or Genies from Arabian and Islamic mythologies.
- In Aladdin and the Magic Lamp from the One Thousand and One Nights, Rukh (the bird) are designated as masters of Djinn.
- The Djinn were created by Solomon. This is based on the Islamic view of Solomon, according to which he commanded an army of Djinn.
- Their names, excluding Ugo and the Black Djinn, have come from the names of demons in Ars Goetia, part of The Lesser Key of Solomon.
- Only the name of 24th Djinn, Cerberus, isn't directly taken from The Lesser Key of Solomon. This is because Cerberus is associated with the demon Naberius (the 24th demon) and the author selected the former name over the latter.
- The name Ugo could be from the French poet Victor Hugo, who wrote a poem called "Les Djinns".
- Due to the manga ending, it is unknown if the author kept the common known demon names or changed to alternative former over latter ones just like Cerberus for Naberius.
- Some Djinn, such as Agares and Valefor, have 2 forms, one of which is a towering bestial form, while the other is much more diminutive.
- As confirmed by Sinbad's Djinns, after a Dungeon Capturer dies, their Djinns return to their dungeon with their memories preserved until it's captured again.[4]