Wind Magic

Wind Magic (風魔法, Kaze Mahō) is a type of Magic where the magician orders the Rukh that produce Magoi to change into Wind Magic. It is the fifth type of magic; Magicians who have an affinity to the fifth-type are known as "White Magicians". Fifth-type magicians have a remarkable aptitude toward the first type.

Description
Wind Magic allows Mages to utilize air, more specifically, wind as a form of offense and defense. Mages who possess the ability to utilize such Magic are able to generate these elements from their wands or vessels, as well as to manipulate the wind around them at their will. Wind Magic grants them high offensive power, allowing them to assault enemies in different ways: the most prominent aspect of such Magic lies in the ability to give the wind cutting properties, manifesting it in the form of fast-moving air blades which are employed at mid-to-long range; they can also generate powerful gusts of wind to inflict blunt damage upon enemies and send them flying away, and even form hurricanes of various scales, which, in addition to their rotational power, seem to retain his wind's signature sharpness. Users of this Magic are also able to augment other Magics by manipulating the air such as cold, fire or vibrations. Users can also employ the wind on other people to levitate them and traverse over short distances.

Regular Magic

 * Asfal
 * Asfal Riih
 * Asfal Isar
 * Asfal Zawbaa

Composite Magic

 * Hadika Hadeka - (Sound Magic)
 * Thalg Thalgeyya - (Ice Magic)

Metal Vessels

 * Foraz Zora
 * Magul Al-Hazard

Household Vessels

 * Foraz Saiqa
 * Sougetsuken

Extreme Magic

 * Pa'ir Al-Hazard